Apr 30, 2008, 12:45 AM // 00:45 | #21 | |
Forge Runner
Join Date: Mar 2006
Profession: N/
|
Quote:
+40al is +50%dmg reduction no matter wut ur current al is i.e. a 60al +40al bonus target eats a flare @ 60dmg and it will reduce it to 30dmg a 80al +40al bonus target eats a flare @ 60dmg, reduced to 46dmg (from natural al), then reduced to 23dmg (from +40al bonus) (btw, those numbers r rough guesses) |
|
Apr 30, 2008, 12:59 AM // 00:59 | #22 | |
Desert Nomad
Join Date: Jan 2007
Profession: R/
|
Quote:
|
|
Apr 30, 2008, 02:55 AM // 02:55 | #23 | |
Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
|
Quote:
ontopic its a weapon swap for higher health/defense and lower energy the low energy is "hide" your energy when you have pesky mesmers trying to steal/drain it all |
|
Apr 30, 2008, 05:45 AM // 05:45 | #24 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Quote:
|
|
Apr 30, 2008, 08:09 AM // 08:09 | #25 | |
Krytan Explorer
Join Date: Dec 2006
|
Quote:
|
|
Apr 30, 2008, 08:19 AM // 08:19 | #26 | |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Quote:
A staff is better for your enchanting set. -5/20% is a terrible mod under any condition. +10 vs Fire or -2 enchanted are far better on a caster in PvE, even if you only have one shield. |
|
Apr 30, 2008, 08:27 AM // 08:27 | #27 |
Furnace Stoker
Join Date: Jan 2007
Location: Ohio
Guild: I Will Never Join Your Guild (NTY)
Profession: R/
|
Agreed -5/20% is good for only one thing: salvage it and sell it fast for profit.
|
Apr 30, 2008, 08:34 AM // 08:34 | #28 | |
Krytan Explorer
Join Date: Dec 2006
|
Quote:
The -5/20% is not a bad mod either there are plenty of other damage types in PvE so your +10 vs fire will be doing nothing a lot of the time, and your -2 enchanted requires you to have atleast 1 enchant on you all the time which isn't practical for all caster classes either. Last edited by Dark Kal; Apr 30, 2008 at 08:37 AM // 08:37.. |
|
Apr 30, 2008, 08:56 AM // 08:56 | #29 | |||
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Quote:
the +enchants mod. This is fact. Quote:
Quote:
As for -2 enchants... "Hi, I'm a monk. I cast enchants on you" Face it, -5/20 is horrible, end of. Unless you like monies - there's loads of clueless tards out there who want them. |
|||
Apr 30, 2008, 11:50 AM // 11:50 | #30 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
|
I'd take a -2/enchanted because it's stronger and just as general use compared to -5/20%.
There is no good reason to take a -5/20%. In PvE, it's a lot easier to manipulate the conditions such that whatever inscription you use will always trigger, and in PvP, you can create as many off-hands as you need to fit every situation. |
Apr 30, 2008, 11:52 AM // 11:52 | #31 |
Emo Goth Italics
Join Date: Sep 2006
|
The -5/20% Mod is pathetic.
Alex had it right on using the 10AL vs. Fire, there. Plus, the 10AL vs. Fire is cheaper. Same for -2/Enchant. And yeah, if there was no -50hp Cesta, the +5E/+20% wouldn't get used. 600HP / Smite > 55hp anyhow, and it's a stave for that mainly. |
Apr 30, 2008, 03:48 PM // 15:48 | #32 |
Desert Nomad
Join Date: Jan 2007
Profession: R/
|
-5/20% is only decent if you are criminally lazy and haven't learned to weapon swap. Not coincidentally, so is sundering.
|
Apr 30, 2008, 04:51 PM // 16:51 | #33 | |
Ascalonian Squire
Join Date: Apr 2008
Guild: [Duck]
Profession: N/
|
Quote:
There are so many good inscriptions to use, it's kind of a waste to use a -5/20%. Get rid of the mod. Salvage it off, sell it, make yourself some cash and improve your shield by using a much better inscription. I can understand if say, a person is new at the game and can't afford much, and it happens to be on a cheap green shield (Exalted Aegis, for example)...but really, other mods are just much more useful. Kale and Alex's posts explain it best imo, reread their posts if you still don't understand. |
|
Apr 30, 2008, 07:31 PM // 19:31 | #34 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
|
Quote:
Elementalist will use an Attunement and Aura of Restoration all the time (rare builds don't). This means a -2/enchant shield would work all the time. Mesmer will use a Mantra a lot of the time, and various enchantments a lot too (Visages, Arcane Echo, etc.) so either a -2/enchant or -2/stance will work all the time. Monk can easily run an enchantment, and should for almost all builds. -2/enchant works all the time. Ritualist runs several different enchantments in PvE depending on the build. -2/enchant would work most of the time. Necro runs enchantments for a lot of builds (Awaken, Orders, Aura, etc.) and would get a benefit most of the time. Lets not forget about running a secondary too. If you are running a build without any enchantments or stances, you are probably on a team with someone who is (Monk). When you need that damage reduction, you will end up getting enchanted by the Monk (Protective Spirit, Shield of Absorption, etc.). Now, look at why -2/enchant and -2/stance would be better than -5/20%. We will assume 2 things. First, the -5/20% triggers exactly 20% of the time. Second, the caster is using a stance/enchant. -5/20% = -10 damage over 10 hits -2/stance = -20 damage over 10 hits -2/enchant = -20 damage over 10 hits Obsiously you get double the damage reduction from the stance and enchant mods. Also, you get them 100%, while the 20% may actually only trigger once every 6-7 hits. Every caster class has several options without using a secondary for both Stance and Enchantment. I'd prefer to use those and take a risk, rather than hope the -5 triggers when I need it to. |
|
May 01, 2008, 06:42 AM // 06:42 | #35 |
Academy Page
Join Date: Apr 2008
Guild: [Doom] recruiting aussie/kiwi/euro for HM, PM
|
+5/20% cant be found on a wand, and many builds energy is not critical and therefore extra armour is a better idea
|
All times are GMT. The time now is 07:30 PM // 19:30.
|